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Benchmark
Using Benchmark SDK
WARNING
Before using the SDK you need to instantiate it using sdk_init::benchmark() - example provided on this page
Benchmarking
WARNING
Do not keep the benchmark in release builds
Benchmarking is only available to verified developers account
TIP
Preferably you want to add an #ifdef to remove benchmarking completely from release builds
There is a macro defined to add a new benchmark (BENCHMARK_ADD)
cpp
#define BENCHMARK
void __fastcall draw_world()
{
#ifdef BENCHMARK
BENCHMARK_ADD( "awareness_draw_world" );
benchmark->start();
#endif
world::heroes::draw();
world::towers::draw();
world::traps::draw();
for( auto& hero_info : awareness_heroes )
spell_hud::draw( hero_info );
#ifdef BENCHMARK
benchmark->stop();
#endif
}#define BENCHMARK
void __fastcall draw_world()
{
#ifdef BENCHMARK
BENCHMARK_ADD( "awareness_draw_world" );
benchmark->start();
#endif
world::heroes::draw();
world::towers::draw();
world::traps::draw();
for( auto& hero_info : awareness_heroes )
spell_hud::draw( hero_info );
#ifdef BENCHMARK
benchmark->stop();
#endif
}