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Hud Manager
Getting Current Cursor Position
INFO
This function returns the position in 3D world coordinates
math::vector3 g_sdk->hud_manager->get_cursor_position()
Example
cpp
void __fastcall draw_world()
{
auto cursor_position = g_sdk->hud_manager->get_cursor_position();
g_sdk->renderer->add_circle_3d( cursor_position, 50.f, 1.f, 0xFFFFFFFF );
}void __fastcall draw_world()
{
auto cursor_position = g_sdk->hud_manager->get_cursor_position();
g_sdk->renderer->add_circle_3d( cursor_position, 50.f, 1.f, 0xFFFFFFFF );
}Getting Currently Hovered Target
INFO
This function returns the currently hovered target
game_object* g_sdk->hud_manager->get_hovered_target()
Example
cpp
void __fastcall game_update()
{
auto target = g_sdk->hud_manager->get_hovered_target();
if ( target && target->is_hero() )
{
g_sdk->log_console( "[+] Currently hovering %s", target->get_char_name().c_str() );
}
}void __fastcall game_update()
{
auto target = g_sdk->hud_manager->get_hovered_target();
if ( target && target->is_hero() )
{
g_sdk->log_console( "[+] Currently hovering %s", target->get_char_name().c_str() );
}
}