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Nav Mesh

Checking if Terrain is Pathable

INFO

This function returns whether or not a terrain position is a valid path target

bool g_sdk->nav_mesh->is_pathable( math::vector3& position )

Example
cpp
void __fastcall game_update()
{
	auto cursor_position = g_sdk->hud_manager->get_cursor_position();
	if ( !g_sdk->nav_mesh->is_pathable( cursor_position ) )
	{
		g_sdk->log_console( "[+] You cannot path here!" );
	}
}
void __fastcall game_update()
{
	auto cursor_position = g_sdk->hud_manager->get_cursor_position();
	if ( !g_sdk->nav_mesh->is_pathable( cursor_position ) )
	{
		g_sdk->log_console( "[+] You cannot path here!" );
	}
}

Checking if Position is in FOW

INFO

This function returns whether or not a world position is in Fog of War

bool g_sdk->nav_mesh->is_in_fow( math::vector3& position )

Example
cpp
void __fastcall game_update()
{
	auto cursor_position = g_sdk->hud_manager->get_cursor_position();
	if ( g_sdk->nav_mesh->is_in_fow( cursor_position ) )
	{
		g_sdk->log_console( "[+] Position is in FOW" );
	}
}
void __fastcall game_update()
{
	auto cursor_position = g_sdk->hud_manager->get_cursor_position();
	if ( g_sdk->nav_mesh->is_in_fow( cursor_position ) )
	{
		g_sdk->log_console( "[+] Position is in FOW" );
	}
}

Checking if Position is in FOW for a specific team

INFO

This function returns whether or not a world position is in Fog of War for X team

bool g_sdk->nav_mesh->is_in_fow_for_team( math::vector3 const& position, int team_id )

bool g_sdk->nav_mesh->is_in_fow_ex( math::vector3 const& position, int team_id, bool skip_minions, bool skip_heroes )

Example
cpp
void __fastcall game_update()
{
	auto cursor_position = g_sdk->hud_manager->get_cursor_position();
	if ( g_sdk->nav_mesh->is_in_fow_for_team( cursor_position, 100 ) )
	{
		g_sdk->log_console( "[+] Position is in FOW" );
	}
}
void __fastcall game_update()
{
	auto cursor_position = g_sdk->hud_manager->get_cursor_position();
	if ( g_sdk->nav_mesh->is_in_fow_for_team( cursor_position, 100 ) )
	{
		g_sdk->log_console( "[+] Position is in FOW" );
	}
}